
'L' command given at Sea, tell selected Cargo to move to a new Transport. In other words, it makes a shortcut single action if the twoĪctions of unloading then loading would be legal.ĭ. The same tile without unloading first, IF such action would be legal when the cargo first 'L' tells selected Cargo units who are already loaded, to transter to other transports on 'L' tells selected Transport to LOAD all units on the tile which it can legally take as cargo.Ĭ. 'L' tells selected Cargo to load on Transport(s). 'T' tells selected Cargo to unload from Transports. 'T' tells selected Transport(s) to unload all cargo. Specifically, T and L commands can be given to both cargo and transports, withĪ. This upgrades one-at-a-timeĢ1 Intelligent Load/Unload/Activate Cargo are now upgraded to work holistically with each Mass select Airlift: you can select multiple units and give them all a simultaneous airliftĬommand, which will execute in sequential order if each is legal. GMs can now set “landmass” from between 10 to 99 (was 15 to 85)Ģ0. New feature: IPCC report gives transparency on risk of climate change if the risk starts toġ9. Triggered because FCW blocked them to prevent crashing. Note: the defaults for these settings were always ON in all games, they were just not TC Climate Change processing takes only seconds instead of several minutes.ĥ. Tolerance/absorption of the earth to diminish the accumulation of impact over time.ģ. New percent setting allows adjusting the threshold that triggers climate events, and the New game server settings for STRENGTH of nuclear winter and global warming.Ģ. This now has following fixes and upgrades:ġ. In all versions of Freeciv but not anymore in FCW. This was the reason that FCW had originally disabled Global Warming. It had very high probability of crashing the Large maps, from being caught in bad recursion. Only non-military tile workers can clean fallout and pollution (worker, engineer, settler,Ī bug in Freeciv server caused climate change to lag very badly on Summary changes that this is not a permanent rule but will only last until fixed. “magic ability” to clean pollution and fallout, unintentionally. This was affecting foot soldiers because they can make hideouts. Who can do ANYTHING to a tile automatically got a magic bonus to also clean pollution andįallout. There was a hidden flaw in 3.0 server, any unit Added ability for ruleset effects to be conditionally triggered by unit activity (instead ofġ7. Fixed server bug where “Capture Unit” did not trigger casus belli.ġ6.
#Freeciv workers upgrade
Fixed rounding errors in the displayed upgrade costs for units.ġ5. Text for all its special traits and requirements (from mp2-c onward)ġ4. Hovering over a Special Unit Attack button in the Attack pop-up window, now gives info. Fixed variety of small quirks/inconsistencies in loading/unloading of transports.ġ3. Fortresses and Naval Bases show a flag of who owns them to prevent confusion.ġ2. Help Tab: Unit vision range now reported in real tile distance rather than square of radius.ġ1. Can be easier to read and play at night.ġ0. DIPLOMATIC ACTION REPORTING TRANSPARENCY: all diplomatic actions show the oddsĪnd results for all stages to both contestants.ĩ. Made possibilities for some rare “backdoor” exploits, now impossible.Ĩ.

#Freeciv workers update
Made units-display in lower-right update correctly more often.ħ. Fixed a design flaw in the server that made pop-cost units take up all a city's build slots.Į.g., Now you could make a Settler or Proletarian and still use build slots for Riflemen.Ħ. Tech tab: Bulb cost display will now be accurate if the GM has changed sciencebox to non-ĥ. Non-diplomatic units can be made to enter "direct combat with buildings".Ĥ. Population units can now specify a different pop-cost and add-to-population number.ģ. can optionally specify a unit stays fortified when doing the action.Ģ. can optionally specify a maximum number of units who can be potentially killedĭ. can optionally specify a limit to number of units on tile which can be hitĬ. can optionally specify a move cost up to 7 moves points.ī. Rulesets can give units new special abilities:Ī. These are the Server upgrades, not ruleset upgrades.ġ. You can play online against other players (multiplayer) or play by yourself against the computer.

Your goal is to build cities, collect resources, organize your government, and build an army, with the ultimate goal of creating the best civilization. It can be played in any HTML5 capable web-browser and features in-depth game-play and a wide variety of game modes and options. We call this new version the "2021 Anniversary Upgrade"!įreeciv-web is an open-source turn-based strategy game. A new version of Freeciv-web has been released!
